Download PDF , by Annette M Godtland

Download PDF , by Annette M Godtland

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, by Annette M Godtland

, by Annette M Godtland


, by Annette M Godtland


Download PDF , by Annette M Godtland

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, by Annette M Godtland

Product details

File Size: 5252 KB

Print Length: 536 pages

Publisher: Godtland Software Corporation; 2 edition (January 6, 2014)

Publication Date: January 6, 2014

Sold by: Amazon Digital Services LLC

Language: English

ASIN: B00H8T3AEY

Text-to-Speech:

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Amazon Best Sellers Rank:

#112,481 Paid in Kindle Store (See Top 100 Paid in Kindle Store)

I have read many intro-to-programming books and this is one of the best. It gets you set up and programming fast, and ramps you up steadily. Before you know it, you'll be reading and writing to files and making fairly sophisticated text-based games.The book is very well designed, using tools that are real-world and programming projects that build on each other. You'll be programming using the full-featured Eclipse IDE, not a beginner's IDE that you'll quickly outgrow like BlueJ. The author provides very detailed instructions every step of the way, including the best introduction I've seen to get a beginner up an running using Eclipse. When you're ready to move on, you'll find graphic-based games and more advanced topics in the later books in the series.The writing style is clear without being too wordy. The author has clearly put a lot of effort into finding that perfect balance between saying just what is necessary without saying so much that you are overwhelmed with detail.This is the first time I've preferred the electronic version of a book (Kindle) over the paper version. It is very easy to learn from this with the Kindle open in one window while you're programming in another. And the book makes excellent use of hyperlinks. Each chapter keeps the technical details to a minimum, with hyperlinks to further discussion for those who want more detail.All in all this is an A+ introduction to programming.

I have used this book and the companion book More Do-It-Yourself Java Games twice in a course teaching non computer science majors to program. The students started with Do-It-Yourself Java Games and proceeded on to More Do-It-Yourself Java Games. The students loved the books and learned far more than in other courses I have taught at this level. I highly recommend these books to anyone wanting to learn Java programming and to anyone wanting to get students excited about computer science.This book, Do-It-Yourself Java Games, gives students an excellent background in Java programming. The games in this book are all text-based, but they are imaginative and fun. The students thoroughly enjoyed creating them. The tutorial approach worked extremely well in guiding the students along in learning programming. The students worked at their own pace with most progressing far into or completing the second book, which features games with Java Swing graphics and event-driven programming. I've never seen students get so excited by textbooks. I did virtually no teaching in the course. Instead, I worked one-on-one or in small group settings with students. During our four week January Term the course was scheduled to meet for two hours and forty-five minutes. Most students showed up fifteen to thirty minutes early and left thirty to forty-five minutes late.A number of the students have actually gone on to become computer science majors. These students have proven to have an excellent background for more advanced courses.I have taught introductory programming courses for many years. These are the best books I have ever used for getting students interested in and excited about computer programming. If someone wants to learn Java programming while having a lot of fun doing so, I strongly recommend Do-It-Yourself Java Games. To get into Java Swing graphics programming and have a lot of fun along the way, More Do-It-Yourself Java Games is a great way to go.

Ms. Godtland has written a great introductory book with Do-It-Yourself Java Games. I'm a beginning student and started programming in Python before jumping ship to Java around January 2017, so I've had some background in programming practices (loops, variables, and so on). Generally, my deciding consideration for programming books is the Table of Contents. With DIY Java Games, I specifically purchased the book for the last lesson/game - Crazy Eights. This last lesson is a capstone for all the code you wrote in the previous chapters and is a good model for how a complex program would (probably) work: you extend code in previously made classes and add complexity to the project you're building.I also like Ms. Godtland's approach of providing code snippets - while leaving blanks. This forces the student to either 1) recall past lessons or 2) flip to the back where the full code is available.What kept me from a 5-star rating is, really, a pretty minor issue and shouldn't preclude a completely new student from trying out the book. The online resource download includes the Java Swing window that all of the programs are based on. In other words, you don't have to program (from scratch) the window that you're running these programs in. On the one hand, this facilitates the basic education of the Java programming language (since you don't have to worry about programming a window and its loop). But, on the other, there isn't really a discussion of what is going on with the window, its components, the loop, and so on. Even if one isn't coding it, it would be beneficial to be introduced to what is below the hood.Still, this is a great book.

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